Website powered by

High Quality PBR Sombra

I love Overwatch. I'm I'm a fan of all the fan art, but one thing that consistently bothers me is that there are no hiqh quality PBR versions of the characters that are not built for game engines but actual animation and rendering. After finishing my Tracer Outfit, I thought it was time to start with another character. For that, I chose to do Sombra. Sombra's a different kind of challenge because her outfit is composed of so many different pieces. The game model gets by this by basically painting in the detail. That's fine in game, but not so good when you're trying to render outside of a game engine. Hence, I've stared working on the Sombra Costume that's meant to be rendered in Blender, Maya, DAZ Studio or Cinema 4D. The whole point to this is to come up with a version of Sombra that looks like it should but is ready for some more serious renders.

Added lights to her head banding and Did the Eyebrows more realistic to how she looks in the game.

Added lights to her head banding and Did the Eyebrows more realistic to how she looks in the game.

Creating Sombra Outfit in Quads. Mostly complete in Modeling the top.

Creating Sombra Outfit in Quads. Mostly complete in Modeling the top.

Fibermesh hair is pretty good, but I'm going to see if I can get it to look a little better.

Fibermesh hair is pretty good, but I'm going to see if I can get it to look a little better.